Skybox#
- class blueprints.Skybox[source]#
Bases:
SkyboxTextureType,Box- classmethod __new__(*args, **kwargs)#
- __init__(content=None, filename=None, grid_size=[1, 1], grid_layout=None, filename_right=None, filename_left=None, filename_up=None, filename_down=None, filename_front=None, filename_back=None, builtin=None, color_1=[0.8, 0.8, 0.8], color_2=[0.5, 0.5, 0.5], mark=None, color_mark=[0.0, 0.0, 0.0], random=0.01, width=1000, height=1000, h_flip=False, v_flip=False, n_channel=3, name=None, asset=None)[source]#
- Parameters:
content (str | None)
filename (str | None)
grid_size (list[int])
grid_layout (str | None)
filename_right (str | None)
filename_left (str | None)
filename_up (str | None)
filename_down (str | None)
filename_front (str | None)
filename_back (str | None)
builtin (str | None)
color_1 (object)
color_2 (object)
mark (str | None)
color_mark (object)
random (float)
width (int)
height (int)
h_flip (bool)
v_flip (bool)
n_channel (int)
name (str | None)
asset (TextureAssetType | None)